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Have not decided if I'm going to release the plug-in yet. Time has pulled me away from working more on the plug-in. The original concept was to have RGB different channels affect the mesh differently. Came across the problem of different normal lengths and facing 180 degrees backwards which caused abnormal strengths and placement with the colors. Works fine when dealing with the overall color affecting the normal direction only
This is a great plugin. I am currently studying architecture and this would be great to involve within my project if you would be interested in sending to me I willl guarantee that you will be given full credit and acknowlegement for this for final exhibition clearly marked.
look forward to your reply.
Karl
Sorry it taking so long to get back to you. I been packing my house in preparation to move to CA for a new job. Please email me your ideas in May and we an talk further.
great plugin, ideal for character displacement animation.. faking simple cloth simulation, blend one face to another throgh bendshape + displacement...
could you give a beta? for testing?
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