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    <title type="html">Brian Escribano</title>
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    <updated>2010-08-30T04:11:36Z</updated>
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        <published>2010-08-30T03:54:42Z</published>
        <updated>2010-08-30T04:11:36Z</updated>
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        <title type="html">Brian Escribano</title>
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<iframe height="367" src="http://player.vimeo.com/video/14491574" frameborder="0" width="550" /></iframe>
<br />
<p><a href="http://vimeo.com/14491574">Brian Escribano Demo Reel</a> from <a href="http://vimeo.com/meljunky">Brian Escribano</a> on <a href="http://vimeo.com">Vimeo</a>
<br />
<strong>High quality downloadable version of my reel can be found below</strong></br>
<a href="http://brian.meljunky.com/index.php?/plugin/dlfile_39">BEscribano.m2v</a> 75.78MB
<a href="http://brian.meljunky.com/index.php?/plugin/dlfile_40">BEscribano.mp4</a> 84.51MB




(No right click needed)</div>
<p align="center">Download my resume here: <a title="BEscribano_resume.doc" href="http://brian.meljunky.com/index.php?/plugin/dlfile_3" target="_blank">BEscribano_resume.doc</a></p>
<p align="center">Brian Escribano :: 1044 Elm Ave Unit B :: Glendale, CA 91201<br />
  407-267-7753 :: brian@meljunky.com</p>
<p>&#160;</p>
<p align="center"><strong>Also available for streaming... </br>
</strong></p>
<p>  <a class="serendipity_image_link" href="http://www.motiontheory.com/work/target_a-better-bullseye" target="_blank">
  <img height="73" width="110" style="float: left; border: 0px none; padding-left: 5px; padding-right: 5px;" src="http://brian.meljunky.com/uploads/images/betterBullseye.serendipityThumb.jpg" /></a>The TV commercial I worked on while I was at Motion Teory is now available to be viewed online at Motion Theory's website. Click on the image to view the streaming video or read about my involvment by reading the full entry <a href="http://brian.meljunky.com/index.php?/archives/70-A-Better-Bullseye.html#extended" target="_new">here</a>. (new window)</p>
<p>&#160;</p>
<p><a class="serendipity_image_link" href="http://www.motiontheory.com/work/katy-perry-_california-gurls" target="_blank"> <img src="http://brian.meljunky.com/uploads/gummybear.serendipityThumb.jpg" alt="" width="110" height="108" style="float: left; border: 0px none; padding-left: 5px; padding-right: 5px;" /></a>Also, had the luxury on working on Katy Perry newest music video   "California Gurls" as a Character Rigger. I worked on the Gummy bear, snake, and   Ginger Bread Man making rigging and weighting adjustments. Click on the image to view the streaming video</p>

<p align="left">&#160;</p>
<p align="left">&#160;</p>
<p align="left"><a class="serendipity_image_link" href="http://brian.meljunky.com/index.php?/archives/59-Real-Time-Mesh-Displacement.html#extended" target="_blank"> <img src="http://brian.meljunky.com/uploads/images/displaceStillImage.serendipityThumb.jpg" alt="" width="110" height="82" style="float: left; border: 0px none; padding-left: 5px; padding-right: 5px;" /></a>Deformer base plug-in written in Python that will deform a mesh using a 2D texture that includes image sequences. The deformation is based off the vert normals. Click on the image to view detailed description and the streaming video. (new window)</p>

 
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        <published>2010-08-16T22:49:01Z</published>
        <updated>2010-08-16T22:49:01Z</updated>
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                meljunky is now available for international travel outside the US for employment and/or freelance. I applied for my US Passport at SIGGRAPH 2010 in Los Angeles and it only took 2 1/2 weeks to arrive. Use the contact page to discuss any possibilites.  
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    <entry>
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        <published>2010-08-04T01:47:59Z</published>
        <updated>2010-08-04T01:47:59Z</updated>
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        <id>http://brian.meljunky.com/index.php?/archives/70-guid.html</id>
        <title type="html">A Better Bullseye</title>
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                <a class="serendipity_image_link" href="http://www.motiontheory.com/work/target_a-better-bullseye" target="_blank"><!-- s9ymdb:56 --><img height="73" width="110" style="float: left; border: 0px none; padding-left: 5px; padding-right: 5px;" src="http://brian.meljunky.com/uploads/images/betterBullseye.serendipityThumb.jpg" /></a>The TV commercial I worked on is now available to be viewed online. Once I get a digital copy of the piece I will update my demo reel.<p>The entire spot can be viewed at Motion Theory's website by clicking on the image to the right.</p><p>I was 1 of 3 Character Riggers on the project for the 15 second commercial and was 1 of 2 riggers for the 30 second spot. </p><p></p> <br /><a href="http://brian.meljunky.com/index.php?/archives/70-A-Better-Bullseye.html#extended">Continue reading "A Better Bullseye"</a>
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        <published>2010-06-20T08:13:00Z</published>
        <updated>2010-08-12T20:26:46Z</updated>
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        <title type="html">Motion Theory Freelance Character Rigging (cont)</title>
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                <p>Finished up 2 gigs at Motion Theory in beautiful Venice, California couple weeks ago. The commercial was delivered and it looks fantastic. Will put up a link to the commercial once it has been made available. Worked on a huge cast of characters that included scripting sections of the rig, facial rigging, skinning, and minor pipeline support.</p><p><!-- s9ymdb:54 --><a href="http://www.motiontheory.com/work/katy-perry-_california-gurls"><img style="BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 5px; FLOAT: right; BORDER-TOP: 0px; BORDER-RIGHT: 0px" src="http://brian.meljunky.com/uploads/gummybear.serendipityThumb.jpg" width="110" height="108" /></a>Also, had the luxury on working on Katy Perry newest music video &quot;California Gurls&quot; as a Character Rigger. I worked on the Gummy bear, snake, and Ginger Bread Man making rigging and weighting adjustments. The video can be found here at Motion Theory's <a href="http://www.motiontheory.com/work/katy-perry-_california-gurls" target="_blank">website</a>. Look for the link &quot;View 'California Gurls'&quot; on the page.</p><p /> 
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            <name>Brian Escribano</name>
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        <published>2010-04-09T23:07:00Z</published>
        <updated>2010-06-25T08:26:41Z</updated>
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        <title type="html">Motion Theory Freelance Character Rigging</title>
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<a target="_blank" href="http://www.motiontheory.com/" class="serendipity_image_link"><!-- s9ymdb:53 --><img height="21" width="110" src="http://brian.meljunky.com/uploads/images/motionTheory-logo.serendipityThumb.jpg" style="float: left; border: 0px none; padding-left: 5px; padding-right: 5px;" /></a>Started working at Motion Theory in Venice California as a Character Rigger for a 15 and 30 second commercial for Target.  
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    <entry>
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            <name>Brian Escribano</name>
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        <published>2010-02-05T20:26:42Z</published>
        <updated>2010-03-12T02:55:59Z</updated>
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        <title type="html">Guest Book</title>
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The <a href="index.php?/pages/guestbook.html" target="_blank">Guest Book</a> may soon be coming to an end. The last person to sign the <a href="index.php?/pages/guestbook.html" target="_blank">Guest Book</a>
was from February 28, 2008! Almost two years since the last post and to
honor the event February 28, 2010 will mark the deletion of the guest
book unless I get 10 people to sign the <a href="index.php?/pages/guestbook.html" target="_blank">Guest Book</a> before midnight of the 28th. After all, I average 20 unique visitors a day to visit my site.
<br /><br /><div align="center"><strike>Save the <a href="index.php?/pages/guestbook.html" target="_blank">Guest Book</a> by signing it!</strike></div><br /><div align="center"></div><div align="center"></div><div align="center"></div><div align="left">Update: The guestbook has been pulled down. That doesn't mean there is no way to let me know what a great job I'm doing. You can always send me an email. Comments are always appreciated.</div><p /> 
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        <published>2010-02-01T19:39:00Z</published>
        <updated>2010-02-01T19:39:00Z</updated>
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                <p>The spring semester is almost upon us at <a href="http://www.glendale.edu" target="_blank">Glendale Community College</a> where I will be teaching Character Rigging on Saturdays from 2-6:30 starting on February 20.</p><p>Need to fill my class with at least 15 students no later then the 11th so the class can continue. Registration ends on February 11 and late registration ends on the 20th.</p><p>Heading to part online format and lecture format using an Course Management System that will only be available through onsite at the GCC campus.</p><p>So, if you live in the area the class is very reasonable and should check it out.</p><p></p> 
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        <published>2009-08-14T06:42:38Z</published>
        <updated>2009-08-15T21:59:56Z</updated>
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I created a Facebook today to expand my creative network to keep in touch with people and find out about events in the Los Angeles area. There is just one thing that's keeping be for doing so. I have no idea on how to use Facebook??
 
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        <published>2009-08-08T05:33:28Z</published>
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                <div align="center">A new resume has been uploaded. View it <a href="http://brian.meljunky.com/index.php?/categories/2-Resume">Here!</a></div>
 
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        <published>2009-08-05T06:00:01Z</published>
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                Had a great time over at Nickelodeon but nothing lasts forever. I recently accepted an job offer with the Glendale Community College teaching Character Rigging this coming semester. Will be writing my own curriculum for the class in the coming weeks. The campus is beautiful and so easy to get lost. May have to use the GPS in my iPhone just to get around the first couple weeks. During my stay there I will continue to develop my skills, working on freelance projects and keeping my options open. 
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        <published>2009-04-15T02:31:28Z</published>
        <updated>2009-08-11T21:13:21Z</updated>
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        <id>http://brian.meljunky.com/index.php?/archives/61-guid.html</id>
        <title type="html">So Long, and Thanks for All the Fish</title>
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<!----><img height="110" width="110" src="http://brian.meljunky.com/uploads/images/misc/nickelodeon_logo.serendipityThumb.gif" style="border: 0px none ; float: left; padding-left: 5px; padding-right: 5px;" /><!---->I accepted a new job working with Nickelodeon as a Character Rigger starting at the end of April. I will be working with an talented team of artist (few of them I taught myself) and  exciting television projects for the network.<p>On April 10, I took my last steps out of the Computer Animation building at Full Sail where I been teaching Character Rigging and Scripting for the past 5 1/2 years. I had the pleasure with working with many passionate instructors dedicated to sharing knowledge and experience to their eager students. With that in mind &quot;So Long, and Thanks for All the Fish&quot;.</p>Did not realize how much work it takes to move across the country, packing an entire house and dragging it in a small trailer. Will be making the long haul this Friday and looking to arrive in Burbank on the 21st. Returned emails will be hit or miss during that time... will be tired and a little bit cranky from the move. 
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        <published>2009-03-06T22:12:22Z</published>
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Renames a sequence of nodes using a defined prefix, increment variable(INC), and suffix.<br />The INC can consists or numbers, lowercase letters or uppercase letters.<br /><br />Benefits:<br />Nodes will be named correctly if the name already exist later in the selection.<br />For example given the nodes ['spam3','spam1', 'spam4', 'spam2'] parented under the world<br />to be named spam[1-4] will be named correctly without additional increments. Normally<br />the nodes will be named ['spam5', 'spam6', 'spam3', 'spam4']<br /><br />Selection: nurbsSphere1, nurbsSphere2, nurbsSphere3, nurbsSphere4, nurbsSphere5<br />Python: cmds.renameSequence(prefix='mel_', alpha=True, suffix='_junky')<br />MEL: renameSequence -prefix &quot;mel_&quot; -alpha true -suffix &quot;_junky&quot;;<br />Will rename the nodes to:<br />mel_a_junky, mel_b_junky, mel_c_junky, mel_d_junky, mel_e_junky, mel_f_junky<br /><br /><div align="center">Download for Python 2.5.1 ( Maya 2008/2009) <a href="index.php?/plugin/dlfile_37">Here!</a><br />
</div> <br /><a href="http://brian.meljunky.com/index.php?/archives/60-Plugin-renameSequence.html#extended">Continue reading "Plugin: renameSequence"</a>
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    <entry>
        <link href="http://brian.meljunky.com/index.php?/archives/59-Real-Time-Mesh-Displacement.html" rel="alternate" title="Real Time Mesh Displacement" />
        <author>
            <name>Brian Escribano</name>
            <email>nospam@example.com</email>
        </author>
    
        <published>2009-02-05T06:42:51Z</published>
        <updated>2010-08-30T03:26:40Z</updated>
        <wfw:comment>http://brian.meljunky.com/wfwcomment.php?cid=59</wfw:comment>
    
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        <title type="html">Real Time Mesh Displacement</title>
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                <a class="serendipity_image_link" onclick="F1 = window.open('/uploads/images/displaceStillImage.jpg','Zoom','height=451,width=600,top=382,left=667.5,toolbar=no,menubar=no,location=no,resize=1,resizable=1,scrollbars=yes'); return false;" href="http://brian.meljunky.com/uploads/images/displaceStillImage.jpg"><!-- s9ymdb:50 --><img style="BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 5px; FLOAT: left; BORDER-TOP: 0px; BORDER-RIGHT: 0px" src="http://brian.meljunky.com/uploads/images/displaceStillImage.serendipityThumb.jpg" width="110" height="82" /></a> <p class="MsoNormal">I finished another plug-in for Maya back in November that will displace a polygon's vertices in real time.<span>  </span>The plug-in moves the vertices in their normal direction based off a grey-scale 2D texture. </p><p class="MsoNormal">The node is based off<span>  </span>a <span> </span>deformer which will allow a change in the set membership. During each frame, the active vertices in the set membership will have their UV coordinates queried based off a given UV Map. Then, using the color input of the displace Mesh Node, a color is retrieved that will be used to displace the vertices in their normal direction. </p><p class="MsoNormal" /><p class="MsoNormal">Currently the node only works with 2D textures, which does include image sequences. In the example video all the polygon meshes has a high density for a more accurate representation of the 2D texture. the example in the bottom right corner is 150 by 150 vertices.</p> <br /><a href="http://brian.meljunky.com/index.php?/archives/59-Real-Time-Mesh-Displacement.html#extended">Continue reading "Real Time Mesh Displacement"</a>
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    <entry>
        <link href="http://brian.meljunky.com/index.php?/archives/58-Update-2-MIA-Presets-for-Maya.html" rel="alternate" title="Update 2: MIA Presets for Maya" />
        <author>
            <name>Brian Escribano</name>
            <email>nospam@example.com</email>
        </author>
    
        <published>2008-12-06T23:01:51Z</published>
        <updated>2008-12-07T00:01:06Z</updated>
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        <title type="html">Update 2: MIA Presets for Maya</title>
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                <p>Few of the presets were referencing a texture map causing an error when trying to use them. They have been fix and a new version is available. Also, I renamed the folders to &quot;mia_material&quot; and &quot;mia_material_x&quot;.</p><p>Keep the comments coming. </p><p align="center">Read the current discussion <a href="http://brian.meljunky.com/index.php?/archives/47-MIA-Presets-for-Maya.html">here!</a></p><p align="center" /> 
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    <entry>
        <link href="http://brian.meljunky.com/index.php?/archives/57-Tampa-Bay-Lightning!.html" rel="alternate" title="Tampa Bay Lightning!" />
        <author>
            <name>Brian Escribano</name>
            <email>nospam@example.com</email>
        </author>
    
        <published>2008-11-30T22:22:04Z</published>
        <updated>2008-11-30T22:31:08Z</updated>
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        <title type="html">Tampa Bay Lightning!</title>
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<a class="serendipity_image_link" href="http://brian.meljunky.com/uploads/images/tampaBayLightning.jpg"><!-- s9ymdb:49 --><img height="100" width="110" style="border: 0px none ; float: left; padding-left: 5px; padding-right: 5px;" src="http://brian.meljunky.com/uploads/images/tampaBayLightning.serendipityThumb.jpg" /></a>Worked on a freelance project with DXD for the Tampa Bay Lightning's jumbotron. I did the character rig for all the characters. Technically, I did one rig and it was duplicated four more times for this shot. Finished the entire rig in a day and a half with very little sleep. The piece lasted about 15-20 seconds and was shown before the game started. Was a very exciting project to work on considering the Lightning is my favorite hockey team.  
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