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    <title>Brian Escribano - MEL Scripts</title>
    <link>http://brian.meljunky.com/</link>
    <description>Technical Setup Artist</description>
    <dc:language>en</dc:language>
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    <pubDate>Mon, 28 Jan 2008 21:12:44 GMT</pubDate>

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        <title>RSS: Brian Escribano - MEL Scripts - Technical Setup Artist</title>
        <link>http://brian.meljunky.com/</link>
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<item>
    <title>Shift Click Shelf</title>
    <link>http://brian.meljunky.com/index.php?/archives/32-Shift-Click-Shelf.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;Shelf buttons have two methods of executing the commands associated with it: Click and Double Click. The problem is when double clicking to open the GUI the click command is also executed. For example double clicking to open the nurbs sphere options, will open the GUI and create a sphere. &lt;br /&gt;&lt;br /&gt;This script will search out any shelf button that has a double click command and attached the command to a shift-click to all shelf buttons.&lt;/p&gt;&lt;p&gt;Following example uses the create nurbsSphere from the shelf:&lt;br /&gt;                Single Click: Creates a nurbsSphere&lt;br /&gt;                &lt;strong&gt;Shift-Click:  Open the GUI&lt;/strong&gt;                &lt;br /&gt;                Double-click: Creates a nurbsSphere and Open the GUI&lt;/p&gt;&lt;p&gt;New shelf buttons will need to be saved before the script will edit the click command with the shift options.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;shiftClickShelf.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_26&quot; target=&quot;_blank&quot;&gt;shiftClickShelf.mel&lt;/a&gt;&lt;br /&gt; Created: January 2008&lt;/p&gt; 
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    <pubDate>Mon, 28 Jan 2008 11:50:00 -0700</pubDate>
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<item>
    <title>Color Nodes 2.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/2-Color-Nodes-2.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
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    &lt;p align=&quot;left&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/colorNodes.bmp&quot; width=&quot;32&quot; /&gt;Color Nodes allows for quick coloring of most nodes based off the color overrides. Great for character rig control! 31 Flavors to choose from! Creates a small interface for quick coloring of your controls. Based off the Active Index Palette and User Defined Colors. Create a 3 Color Custom Palette for common color changes. &lt;/p&gt;&lt;br /&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;colorNodes.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_18&quot; target=&quot;_blank&quot;&gt;colorNodes.mel&lt;/a&gt;&lt;br /&gt; Last Update: April 2007&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://brian.meljunky.com/index.php?/archives/2-Color-Nodes-2.0.html#extended&quot;&gt;Continue reading &quot;Color Nodes 2.0&quot;&lt;/a&gt;
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    <pubDate>Sat, 18 Aug 2007 16:52:06 -0600</pubDate>
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</item>
<item>
    <title>Rename It 2.1.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/6-Rename-It-2.1.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/reNameIt.bmp&quot; width=&quot;32&quot; /&gt;Renames selected Nodes in order of selection. The names are based off of (prefix + variable + suffix) The variable can be [a-z], [A-Z], [0-9], [none]. In number mode RMC will bring up a menu to add padding to the names. The start value of the variable can be changed. Having a name in the Root will name that seperatly from the rest of the selection. The name can ethier replace the existing name add as a prefix or suffix to the existing name. Supports [aa-zz], [AA-ZZ] bsaed off the size of the selection.Reoders and Renames keyable and non-keyable attrbutes on node. Added auto-padding feature to drop down. &lt;/p&gt;&lt;br /&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;reNameIt.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_17&quot; target=&quot;_blank&quot;&gt;reNameIt.mel&lt;/a&gt;&lt;br /&gt;Last Update: April 2007&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://brian.meljunky.com/index.php?/archives/6-Rename-It-2.1.0.html#extended&quot;&gt;Continue reading &quot;Rename It 2.1.0&quot;&lt;/a&gt;
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    <pubDate>Sat, 18 Aug 2007 16:51:00 -0600</pubDate>
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</item>
<item>
    <title>Weight Lock 1.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/7-Weight-Lock-1.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/weightLock.bmp&quot; width=&quot;32&quot; /&gt;Small procedure that can be used with the included icon that will lock/unlock all the joints for weighting a given skin. Multiple joints can be selected after the skin to unlock/lock for weighting. For example: If lf_hand (skin), lf_pinky_bJNT (joint), lf_pinky_cJNT (joint) are selected. All the joints in lf_hand will be locked except for lf_pinky_bJNT (joint), lf_pinky_cJNT (joint). Holding down SHIFT when activating the script will perform the opposite operation. For example: Using the previous selection. All the joints in lf_hand will be unlocked except for lf_pinky_bJNT (joint), lf_pinky_cJNT (joint), they will be locked. Icon Included in zip file.&lt;/font&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;Download MEL Script: &lt;a title=&quot;beWeightLock.zip&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_16&quot; target=&quot;_blank&quot;&gt;beWeightLock.zip&lt;/a&gt;&lt;/font&gt;&lt;br /&gt;Created: November 2006&lt;/p&gt; 
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    <pubDate>Fri, 10 Aug 2007 13:05:00 -0600</pubDate>
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</item>
<item>
    <title>Joint Splitter 1.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/8-Joint-Splitter-1.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/jointSplitter.bmp&quot; width=&quot;32&quot; /&gt;Adds additional joint between a joint chain. Joint Quanity slider allows between 1-10 joints. Field is limited to 50. The joints can be splitted with and without an interface. The interface allows joints to be positioned using sliders. There is a setting for Auto-Parenting the joints or leaving the joints independent.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;beJointSplit.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_15&quot; target=&quot;_blank&quot;&gt;beJointSplit.mel&lt;/a&gt;&lt;br /&gt;Last Update: August 2005&lt;/p&gt; 
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    <pubDate>Thu, 09 Aug 2007 10:44:00 -0600</pubDate>
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<item>
    <title>Smart Select 3.0.1</title>
    <link>http://brian.meljunky.com/index.php?/archives/9-Smart-Select-3.0.1.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/sSelect.bmp&quot; width=&quot;32&quot; /&gt;Creates a window that enables the user to search through selected node types and display the results in a text scroll list. Searchable nodes are displayed from navigating the menu Node Types or by Edit-&amp;gt;Add Nodes to Search List (Typed or Selected). Results are based on the searchable node types, case sensitive/in-sensitive, automatic/manuel wildcards, and add/remove from list. Custom settings can be saved out into a text file for reloading at a later time.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;sSelect.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_14&quot; target=&quot;_blank&quot;&gt;sSelect.mel&lt;/a&gt;&lt;br /&gt;Last Update: November 2006&lt;/p&gt; 
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    <pubDate>Wed, 08 Aug 2007 10:48:00 -0600</pubDate>
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</item>
<item>
    <title>Weight Me 1.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/11-Weight-Me-1.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/weightMe.bmp&quot; width=&quot;32&quot; /&gt;Allows quick weighting between 2 different joints. Select the joints and load the left and right. Selecting two joints will load both. The weight of the selected verticies, CVs or SubD points is weighted based off the numerical values. Edit the values changes the other for normalization.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download the MEL Script: &lt;a title=&quot;weightMe.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_12&quot; target=&quot;_blank&quot;&gt;weightMe.mel&lt;/a&gt;&lt;br /&gt;Last Update: March 2005&lt;/p&gt; 
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    <pubDate>Sun, 05 Aug 2007 11:30:00 -0600</pubDate>
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<item>
    <title>Blend Copy 1.1</title>
    <link>http://brian.meljunky.com/index.php?/archives/12-Blend-Copy-1.1.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/blendCopy.bmp&quot; width=&quot;32&quot; /&gt;With all the troubles of creating blend shapes from one side to the opposite side can be annoying. This script allows you to create the opposite side on selected vertcies or CVs that have the same topology and apply the changes to another or same object. Read header in mel script.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;blendCopy.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_11&quot; target=&quot;_blank&quot;&gt;blendCopy.mel&lt;/a&gt;&lt;br /&gt;Last Update: December 2004&lt;/p&gt; 
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    <pubDate>Fri, 03 Aug 2007 11:34:00 -0600</pubDate>
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    <title>Blend Saver 1.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/13-Blend-Saver-1.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/blendSaver.bmp&quot; width=&quot;32&quot; /&gt;At times verts/CVs were moved when they were not suppose to be. This script allows you to move verts/CVs back where they used to be. This can be useful for blend shapes that are no longer correct and need to go back to default.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;blendSaver.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_10&quot; target=&quot;_blank&quot;&gt;blendSaver.mel&lt;/a&gt;&lt;br /&gt; Last Update: October 2004&lt;/p&gt; 
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    <pubDate>Thu, 02 Aug 2007 11:36:00 -0600</pubDate>
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    <title>Repivoter 2.0</title>
    <link>http://brian.meljunky.com/index.php?/archives/14-Repivoter-2.0.html</link>
            <category>MEL Scripts</category>
    
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    <author>nospam@example.com (Brian Escribano)</author>
    <content:encoded>
    &lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; FLOAT: left; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;32&quot; src=&quot;http://meljunky.com/brian/uploads/images/icons/rePivoter.bmp&quot; width=&quot;32&quot; /&gt;Adjusts pivot points across multiple objects using a common CV/Vertex as new location. Freeze transformation on target objects so they reflect the local axis 0,0,0 of the base object. The target object also is moved to the orginial location. Ethier the pivot and/or transformation can be adjusted upon use of the script.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;Download MEL Script: &lt;a title=&quot;rePivoter.mel&quot; href=&quot;http://brian.meljunky.com/index.php?/plugin/dlfile_8&quot; target=&quot;_blank&quot;&gt;rePivoter.mel&lt;/a&gt;&lt;br /&gt; Last Update: September 2004&lt;/p&gt; 
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    <pubDate>Wed, 01 Aug 2007 11:39:00 -0600</pubDate>
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